Ubisoft offers an explanation to why we'll be working together in Assassin's Creed Unity instead of trying to tear each other's throats apart.

An article on Gaming Bolt features some words from Bruno St-Andre, level designer on Unity. According to St-Andre, the focus for Unity is on shared experiences, something that would really exemplify what the game's title means.

When asked about whether there was any specific reason why Ubisoft did not include a competitive multiplayer component to the game, St-Andre said, "Actually no, we made choices on the game early on that we’re going for the shared experience. This meant that we developed core mechanics more on cooperation instead of confrontation. So we put a-lot of effort into redefining the fights so that multiple players can actually engage in them and have a better strategy against the AI, which reacts differently each time. Same thing for navigation and same thing for the stealth. All of our effort and our decisions were based on this topic. We really wanted to be focused on that.”

St-Andre also mentioned that fans have asked for co-op gameplay on a near yearly basis and they're now finally "able to deliver it with next-gen consoles." You can look forward to teaming up with other Assassins when Unity is released of the PC, PlayStation 4 and Xbox One on Oct. 28.

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